INTRODUCTION TO 3D GAME PROGRAMMING WITH DIRECTX 2002
LUNA
Introduction to 3D Game Programming with DirectX 9.0 provides an
introduction to programming interactive 3D computer graphics using
DirectX 9.0, with an emphasis on game development. The book begins with
an explanation of mathematical tools and moves on to general 3D
concepts. Other topics include performing basic operations in Direct3D
such as primitive drawing, lighting, texturing, alpha blending, and
stenciling, and using Direct3D to implement techniques that could be
required in a game. Chapters on vertex and pixel shaders, including the
effects framework and the new High-Level Shading Language, wraps up the
discussion. Understand basic mathematical and 3D concepts.
Learn how to describe and draw interactive 3D scenes using the Direct3D
9.0 API. Use Direct3D and the D3DX utility library to implement a
variety of techniques and applications, such as transparency, shadows,
reflections, fonts, meshes, using XFiles, progressive meshes, terrain
rendering, particle systems, picking, cartoon rendering, and
multitexturing.
Find out how to write vertex and pixel shader programs with the
High-Level Shading Language. Discover how to write and use effect files
with the Direct3D effects framework. The companion files are available
at the book's web site, www.moon-labs.com, and at
www.wordware.com/files/dx9. These files include full source code for
every sample application.
Contents
* Mathematical prerequisites
* Direct 3D Fundamentals
* Direct 3D Initialisation
* the Rendering Pipeline
* Drawing in Direct 3D
* Color
* Lighting
* Texturing
* Blending
* Stenciling
* Applied Direct 3D
* Fonts
* Meshes Part I
* Meshes Part II
* Building a flexible camera class
* Basic terrain rendering
* Particle systems
* Picking
* Shaders and effects
* Introduction to the high-level shading langage
* Introduction to vertex shaders
* Introduction to pixel shaders
* The effect framework
* Appendix: An Introduction to windows programming
wordware
Scientific bookshop : maths, data processing, network, real-time
|