GAME DEVELOPMENT AND PRODUCTION
BETHKE
Writing comprehensive design documents, accurately estimating tasks and
schedules, setting up a comprehensive QA plan_these are all important
aspects of the game development process that are often underplanned.
Game company executive Erik Bethke provides a guidebook that discusses
these issues, along with detailed coverage of development methods and
project management techniques, all from the perspective of someone who
has learned the hard way and is still learning.
* Find out about every aspect of game development and production from
concept on a napkin, through development, release, and beyond into
patches and point-releases.
* Understand the challenges that game developers face in producing
successful game titles.
* Learn how to define the key elements and requirements of a game.
* Discover how to create and maintain schedules using Gantt charts and
resource usage charts.
* Learn how to use Unified Modeling Language to improve the efficiency
of your game development process.
* Develop an understanding of how intimately your business parameters
affect your game designs.
* Explore strategies for landing a job in the game industry.
* Find out about outsourcing different parts of game production, such as
motion capture, music, voice, and sound effects.
The companion CD contains three tools that are useful in the production
and development of your games: Perforce, an asset and source code
control system; Daily Journal, a simple task tracking applet developed
and used at Taldren; and Describe, a UML code generation tool.
wordware
Scientific bookshop : maths, data processing, network, real-time
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