GAME DESIGN FOUNDATIONS
PEDERSEN
Game Design Foundations provides an easy-to-follow process for game
designers to express their concepts and begin the development process.
Game designer Roger E. Pedersen explores the various game genres,
discusses the research process, and explains the basics needed to
understand programming, artwork, sound and audio, testing, and
scriptwriting (both linear and non-linear). The book provides extensive
examples to illustrate the game development process and includes more
than 1,200 game ideas. Learn the tools and secrets of a game designer
with 20 years of experience and more than 50 gaming titles to his
credit.
* Learn how to thoroughly research your concept.
* Find out about the tools needed for sound, music, and 2D and 3D
art and animation.
* Discover the variety of 3D engines that are available for game
development.
* Understand the basics of programming, scriptwriting, artificial
intelligence, testing, and the user interface.
* Learn how to design and write important documents including the
one pager, executive summary, and design document.
* Analyze the numerous examples provided for ways to get your game
idea and vision documented and ready to be developed.
On the CD:
* Reel Deal Poker Challenge demo.
* FMJ Software's audio and graphics tools: Any Image v2.5, Image Eye
v6.0, Awave Audio v7.6, and Awave Studio v8.5
* Full code for tic-tac-toe example in Visual BASIC and Visual C++.
* More than 1,200 game ideas.
wordware
Scientific bookshop : maths, data processing, network, real-time
|