DIRECT3D SHADERX: VERTEX AND PIXEL SHADER TIPS AND TRICKS

ENGEL

Vertex and pixel shader programming allows graphics and game developers
to create photorealistic graphics on the personal computer for the first
time. And with DirectX, programmers have access to an assembly language
interface to the transformation and lighting hardware (vertex shaders)
and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an
introduction to vertex and pixel shader programming and moves on to a
wide array of specialized shader tricks contributed by 27 experts in
game and graphics programming. These range from character animation and
lighting to photorealistic faces and non-photorealistic rendering.
Special effects shaders are also presented, including those for such
effects as bubbles, rippling water, animated grass, and particle flows.


Begins with an introduction to vertex and pixel shader programming and
moves on to a wide array of specialized shader tricks contributed by 27
experts in game and graphics programming. Softcover. CD-ROM included.



Wolfgang F. Engel has been addicted to game programming for more than 12
years. Since the early betas of DirectX 8, he has focused on vertex and
pixel shader programming.He is the author of Beginning Direct3D Game
Programming and two upcoming books on Direct3D, and conducts tutorials
on Direct3D from all over the world.

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